Starting up a new campaign

As it turns out, I have a few third edition books which I bought a few months before 3.5 came out. I intended to start up a campaign then but never got around to it. So, since then, 3.5 is out and now I’m wondering if it would be worth shelling out the cash for some new books or stick with what I’ve got. Since none of us have much experience with either 3.0 or 3.5 to begin with, I’d rather move staight to the newest edition were it not for the expense. Well, it’s not just the money, it’s more a question of if it’s worth getting the new books. After all, it’s not like we can’t play with just third edition material. And even after reading a number of articles about 3.5, I’m still not sure why it’s any better than what I’ve already got.

Anyway, we’ll be starting out with myself as Dungeon Master and three players (Jenny, Joe and Tracy). To make everything easier we’ll start with an adventure published by WoTC: Wreck Ashore. From there, who knows? I’ve got plenty of ideas and materials. Hopefully I’ll put some of it online.

Oh, and while I’m on the subject, let me add one gripe I’ve had with the D&D system (what’s a blog without gripes?): the magic system. What’s with the number of spells per day thing, huh? Why not sure a reasonable point system like D&D does for psionics? The whole spell limit per day always seemed to cripple magic classes to me. But hey, maybe I’m just biased or just don’t get it yet or something.